The person behind the goggles

I Make Things.
The Strange Ones Tend to Stick.

I'm Vega Lyrae, a scientist-themed VTuber, developer, music producer, and engineering student who spends an unreasonable amount of time building software, experimenting with AI, and wondering whether I can attach a robot to something.

I started out working with computers and infrastructure. These days I'm studying engineering, building increasingly complicated projects, and streaming the parts that make good stories.

Somewhere along the way, those interests turned into a small constellation of creative and technical experiments.

Illustrated portrait of Vega Lyrae, with purple hair and goggles
Vega LyraeCuriosity is my operating system.

A practical starting point

From Keeping Systems Running to Building New Ones.

My background began in IT infrastructure and systems administration, learning how complicated technology behaves outside the lab: under load, across networks, and in the hands of real people. That foundation taught me to think in connected systems rather than isolated components.

It also taught me that software and hardware rarely behave as neatly as the diagrams suggest. Troubleshooting those problems turned into a broader interest in building systems instead of only maintaining them.

Now I'm studying mechatronics engineering and computer science, with mathematics supporting both. I'm moving from primarily digital infrastructure toward electronics, sensing, control, and physical systems, while continuing independent software and AI development.

Different ways to follow the same curiosity

What I Actually Make.

Software gives me tools to build with. Music and storytelling give those tools somewhere interesting to go. Hardware adds a whole new set of things that can go wrong.

01 / Characters & conversation

AI With a Personality

AuroraChan AI is my flagship public AI VTuber project: an operational interactive virtual performer, still under active development. Working on her brings together conversational AI, supported game interactions, memory experiments, and real-time software systems.

Meet Aurora
02 / Software meets hardware

Robotics & Electronics

I'm interested in connecting software to the physical world through sensors, controls, automation, and hands-on experimentation. I've acquired an industrial robot arm; initial setup, power, and commissioning are still ahead as I assemble the lab.

Visit the Robotics Workbench
03 / Music & synthetic voices

Making Something Worth Listening To

I compose, arrange, tune, mix, and produce music using vocal synthesis. ALIZARIN is a separate research project exploring original synthetic vocal identities. The tools and voices are part of the process; I handle the creative production of my releases.

04 / Live entertainment & stories

Sharing the Strange Parts

Horror games, building games, tabletop roleplaying, and unusual community experiments are another side of the work. That includes Shadow over Volstead, my ongoing noir-themed D&D production, and livestreams where the detour is often the best part.

Explore Streams and Stories

The creative umbrella

One Person, Too Many Projects.
Enter Constellation Virtual Media.

Constellation Virtual Media is the name I use for the growing collection of creative and technical projects that don't fit neatly into one category. It's a creative project umbrella, bringing related experiments together under a shared identity.

Some are interactive AI characters. Others explore original synthetic voices, livestream technology, or unusual ways to bring software and storytelling together.

I develop and produce the work discussed here. The shared identity gives it a place to belong, while Aurora and ALIZARIN each keep their own public identity and personality.

Interactive character

AuroraChan AI

An active AI VTuber and ongoing software engineering project.

Explore Aurora
Synthetic voice research

ALIZARIN Engine

An experimental voicebank beta is available by inquiry; the wider framework remains in development.

Explore ALIZARIN
Interactive media & production

Streams, Music & Software

Public content and creative experiments across live entertainment, music, and software.

Why I build

Because I Want to Know If It Can Be Done.

A project often starts with an interesting question. I learn best by following it far enough to discover what I don't yet understand. Sometimes that becomes a working tool. Sometimes it stays an experiment. Both can teach me something useful.

The connecting thread is helping people express themselves, collaborate, and explore. Consent, provenance, and practical engineering constraints aren't obstacles to that goal; they make the work better.

Technology should expand human creativity, not erase the people who make it possible.
Build with, not from.
Consent and provenance are design requirements, not post-launch disclaimers.
Show the process.
Public development makes uncertainty visible and invites better questions.
Keep the system legible.
Complexity is sometimes necessary; obscurity is not. I want AI systems to be understandable and controllable.
Stay ambitious and specific.
Big visions become credible through concrete prototypes and honest status updates.

Questions I keep returning to

Room for the Next Experiment.

My current practical work includes local AI software, interactive characters, synthetic voice experiments, creative tools, and assembling the robotics lab. These interests also point toward longer-term directions, not a list of completed research projects.

Embodied AI & robotics
Learning how sensing, control, and physical constraints shape intelligent systems, starting with getting the lab ready for experiments.
Local AI & autonomous agents
Model hosting, memory, tool use, and observable, controllable behavior. Practical software experiments inform broader research questions.
Synthetic voices & creative tools
Voice, music, and character systems built with consent and clear creative provenance.
Remote observation
Longer-term interests in radio astronomy, satellite tracking, and automated observatory concepts. These are aspirations, not operational observatories.

The person and the persona

Yes, There's a Reason I Wear the Goggles.

Streaming gives me a place to share what I'm making, but it's also where I enjoy horror games, tell stories, experiment with characters, and spend time with the community.

Sometimes the technology is the entertainment. Sometimes it's just what I was working on before deciding to play something haunted.

See What Happens on Stream

Follow your curiosity

Want to See What I'm Working On?